Star Wars Battlefront 2

I'm a little late to the viewing party for this trailer, but I finally found a few spare minutes to give it my full attention, and wow. I was already quite excited for this game but after watching the latest trailer for Star Wars Battlefront II, I definitely can't wait to get my hands on it. The amount of detail and the quality of the environments and gameplay is incredible. One thing I did learn in from the trailer was that the single-player campaign was going to help bridge the gap between Return of the Jedi and The Force Awakens.

I also completely forgot about the beta which I should be getting access to since I put in a pre-order for the Elite Trooper Deluxe Edition. I believe I read that the beta was going to happen on October 4, which is next Wednesday. I'll have to re-up my Xbox Live Gold subscription, but I think it'll be well worth it! I'll definitely be streaming the beta as well as the final game when it comes out!

Updating my Nintendo 3DS


For whatever reason the other afternoon I thought it would be a good idea to dust off my Nintendo 3DS and finish up one of the games I had started many months ago. I finished up the game, but then I started poking around a little and started to look into updating the custom firmware I had installed. It looked like it was going to be a pretty quick update, however, that's never the case with my stuff. After doing a little bit Googling, I found this issue on GitHub. Same problem I was having. I then learned that I was pretty much light years behind on updates and I would need to do some extensive manual updating to get things going again.

Thankfully some wonderful folks have put together some really awesome guides which walked me through the whole thing. When I did get stuck, which was inevitable, I used their advertised Discord server to seek additional assistance. Within an hour or so I was back up and running on the latest version of the Luma3DS custom firmware.

I'm still working on understanding how all this works. Basically what I've been able to determine and what I believe on how this works is there's a bootloader that you must have installed. This allows for unsigned applications or code to run. During the boot process, you go from the bootloader, then to your custom firmware, which in my case is boot9strap as the bootloader, then into Luma3DS. Once you're in Luma3DS you can launch "homebrew" applications along with 3DS games. I could be completely wrong about that process, so feel free to leave a comment to correct me.

Unfortunately, since I was relying on EmuNAND and Menuhax I still have EmuNAND and that's where my games live. Fortunately, there's a guide available which walks you through the steps of moving over from EmuNAND to SysNAND (which is what the 3DS boots into by default. I'll be giving that a shot tonight likely. This way, I won't need to hold down the L button every time I boot up my 3DS.

Fingers crossed that process goes without issue! 🤞🏼


Wild West Online - Closed Alpha Notes

Wild West Online - Closed Alpha

Howdy partners!

The closed alpha of one of my highly anticipated games of the year finally dropped over the weekend. While I've only spent about an hours worth of time in the game, I believe that's about all the time one can really sink into the game at the moment. I've been invited into many alphas and betas before, and Wild West Online does not even feel like an alpha at this point. I would not hesitate to call it a pre-alpha. It's extremely unfinished and needs a lot of work before it gets into a beta state. The game is missing many components, and while this is completely understandable, there should have been one of two things done before they released it into a closed alpha.

  1. They could have much better set the expectations of what folks could and couldn't do in the closed alpha. Very little can actually be done in the world, before you simply get bored and log out. OR
  2. Polish it up a little more, and add in a short in-game tutorial on basic mechanics and add 1-3 quests so there was something to do besides wandering around aimlessly.

The world has little to no NPCs, very little environment to interact with, the environment that does exist has some untextured items (mostly found in houses), very little audio (they just barely add footstep sounds), somewhat forgettable control schemes, and lots of bugs (which are definitely to be expected). I also couldn't find anywhere to see how much money I have, I figured hitting the 'I' key which is noted as the inventory would do this, but hitting the key yield nothing.

Bugs I found include:

  1. There is a messed up horse in the starting area. I've found out that she's now known as Broke Neck Sally.
  2. You can just walk through certain doors.
  3. Calling for your horse can spawn him/her hundreds of meters away.
  4. You can get stuck on random and sometimes unseen objects, requiring you to log out and log back in.
  5. Walking on what appears to be dry land gives off the sound of walking in the water.
  6. Amount of money your characters has appears to change between logins (for example, one login I couldn't afford a drink at the bar, but could during another login)
  7. Lots of missing text in many of the menus.

I do however have hopes for the game and I very much wish that it will be a successful title. It's still very early in the development process, but I think a holiday 2017 delivery date is not achievable at this point. At least not for the depth and quality of a game I would expect. I really hope they take their time and do this right. The game has a lot of potential, though if all else fails it'll keep me occupied until Red Dead Redemption 2 comes out. 🤠


Even if it's been 12 years in the making, I am very excited for Kingdom Hearts III. I even put in my pre-order with Amazon last month (having forgot about it since it's been so long). Hearing and seeing Toy Story in Japanese was quite interesting. 🎮

Adventuring in Mulgore


I thoroughly enjoyed playing a little World of Warcraft: Wrath of the Lich King this evening. I had been meaning to log on to have a little fun, but hadn't been able to find the time. I quite enjoy being able to run my own World of Warcraft realms. If anyone ever wants to play some with me, let me know! 🤓

Wild West Online

I've had this game on pre-order for about a month now. After seeing this I can't wait for the alpha and beta testing to begin. It should hold me over uner Red Dead Redemption 2 comes out!

LawBreakers - Impressions


Over the last few months, I've been participating in the closed beta's for the new game, LawBreakers. For those unaware, this is CliffyB's new game out of his new development studio, Boss Key Productions. Given his success with the Gears of War series, I was pretty sure his next title would be a big hit as well. Unfortunatley, that doesn't seem to be the case.

I will admit, I've been out of the PC game "world" for a while now. Haing moved over to macOS means most of my gaming is done on consoles. LawBreakers is one of the first games I've played since getting back into PC gaming. The controls are a bit confusing and they don't feel good. I believe this could be remidied by mapping some the Q and E and maybe F keys to my mouse, but it's not something I've tried yet. The game itself feels like a clone of Overwatch which in itself gets boring relatively quickly. The modes aren't really anything new or imaginative. The character designs are neat but in my opinion, nothing special.

I'm not sure what this game is trying to accomplish or do, but it doesn't bring any sort of enjoyment when playing. If the game is free, I would certinly continue to give it a shot, but at what I assume will be a $60 price tag, it's something I'll definitely skip out on. I'm grateful to have been apart of the betas so I could see what it was all about, but it's not my cup of tea.

An Open Letter to GitHub

Dear GitHub,

Let me start off by saying that I try to be the big supporter of GitHub that I can. I've bought silly and mostly useless things from the GitHub store, I actively promote the product to friends and colleagues and I really just enjoy using GitHub. It's a fantastic product. I've got a problem though. I don't like storing my code on someone else's systems. It's probably the control freak in me, I can't help it. I want to pay you to use GitHub Enterprise, however, at the minimum price of $5,000 a year, it's just way out of my budget. I'm a 2 person development team, I probably don't take advantage of nearly half of what it has to offer, but it just works so darn well for my development workflow. I don't want to be using GitHub Enterprise unauthorized, but it's the only way I'm able to be productive and get things done. I know you like pushing people to just use, but it just won't cut it for me, remember, I'm a control freak. I need to have control of the hardware that stores my precious code.

I don't require any sort of support, I know my way around the Enterprise software enough to figure things out on my own. I've been poking and prodding at GitHub Enterprise since the 11.x days. In fact, I just found some old issues that have date stamps of 2013. I hadn't even realized I'd been using it since then. Seriously though, if I break it, I support it myself. I have no right to bother you guys, and I'm totally cool with that!

Please, for the sake of tossing some cash your way, let me pay you guys $100 a year, please. Why would you say no to money?! Who says no to money?!




I've known about this game for a few months now, but up until recently, I had no idea what it was really about. Just before E3 2017, I did a little looking into the game and I was definitely impressed. It seems like a good answer to the FPS drought I feel like we've been going through. The last few Call of Duties haven't really appealed to be, and Battlefield rarely gets me excited. Upon watching the trailer for the game in Steam I knew it was something I had to at least try out.

When it was announced at E3 that they would be bringing the game to Xbox, I was even more interested. About a week later a work friend (who knew I was interested in the game) hit me up since he had a coupon for the game. I ended up grabbing the game for $20 or so, and every since then I've been in a very loving and very hateful relationship with the game.

PLAYERUNKNOWN'S BATTLEGROUNDS isn't just an FPS. It's got a unique twist to the genre which as I've now noticed seems to be catching on with many gamers and there are many other games like this out there. It's very unique and once you get the hang of what's going on, it makes a lot of sense. I must admit though, my first play of the game, left me very confused about what was going on and how to properly play. While, I'm quite familiar with how FPS games work (point and shoot, right?!), I didn't realize what the shrinking circle was for. Thankfully, I had the hang of it by the 3rd match (2nd match, I got smoked in a couple minutes so didn't make it very far). The idea is very clever, and I like it. Put ~100 players on a huge map, and essentially shrink the area down so they're forced to fight.

The graphics look great. My system is relatively new so the game auto-setup all the settings to Ultra. Controls are relatively straight forward. Very similar to most any other FPS out there. I did have to have a peek at the default controls since I wasn't sure how to run, or get into prone position, but they were easy enough to learn.

Unfortunately, since then, I've been getting relatively frustrated with the game. Admittedly it's probably my skill level, but even when I teamed up in a squad, my squadmate just took me out. I've also been disconnected from the servers a couple times, which gets really frustrating, especially after covering large distances to stay within the area of play.

Ideally, in the future, I would love to see them have a separate server for those who are in the squad, be unable to kill others in your squad. At present, apparently you can win as a squad, but at the same time, you can kill your own squad mates. That's just my 2 cents, but if implemented, I could see myself spending countless hours playing the games.

Overall, I'm thoroughly impressed with the game. It's fun and exhilarating trying to stay alive. I don't think I've managed to get a place less than 25 or so, but I had fun nonetheless. I probably wouldn't have paid the full $30 for the game but since I got it at a deal, I can't complain. I'm eager to see what else they'll do with the game and it's likely I'll probably snag a copy for Xbox One since that's where most of my friends game.